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G-Fourteen bc50e5e681
Merge pull request #142 from Unity-Lab-AI/develop
develop -> main: run 5 attempt 6 closed
2026-10-14 02:56:49 -06:00
.claude The camp planner: a ground survey (the open front, the mountain back), two doors per room on different sides with a clear 3-cell lane outside each kept by every later plan, door-flank walls placed only once the door stands, a one-cell gap between rings, camp_plan and free commands, the colonists_trapped sensor and the critical colonist-trapped rung; the voice model kept resident by every caller (owner: "she only buildt one door on the main rooms and now she is blocked ina nd gonna dy come on she need dynamic planing and relationships on the map contours and what can be defensible and where exits and main defensive appraches to her camp/base are" / "why the fuck is she blocvking both sides of doors with walls") 2026-10-14 01:52:09 -06:00
.github/ISSUE_TEMPLATE Build Rimrooms 0.1.0 foundation and scoped RimSort package tooling 2026-09-28 02:48:09 -06:00
.local Run 5 attempt 6 closed: the food store carved inside the main store, a dumping zone, time stopped while she plans, shutdown on the owner's word 2026-10-14 02:56:23 -06:00
assets/source The room-design layer (RoomDesign.cs): door lanes kept clear, furniture with its back to the wall, a bed's head on the wall and its foot into the room, a centre grid with a path around each piece; beds, shelves, stove and butcher place through it; room_plan x z. The autopilot waits for a colony before its first turn (the 18:50 reopening panel was the new-game wizard's own dialog). The webcam frame prompt fits CLIP's 77 tokens. The RimPLC wiki address everywhere: chat-share rung, playscript, panels record, assets record, the repo's homepage field 2026-10-13 20:47:09 -06:00
docs Run 5 attempt 6 closed: the food store carved inside the main store, a dumping zone, time stopped while she plans, shutdown on the owner's word 2026-10-14 02:56:23 -06:00
linux Bug-testing session work: new company/custody/order services, voice and autopilot fixes, QA drivers, training screens, mod 0.13.0-dev package 2026-10-10 18:49:53 -06:00
Mod Run 5 attempt 6 closed: the food store carved inside the main store, a dumping zone, time stopped while she plans, shutdown on the owner's word 2026-10-14 02:56:23 -06:00
models Voice pace knob: models/unity-voice/pace.txt, read before every line (1.0 natural, higher slower); set to 1.2 2026-10-12 22:32:32 -06:00
outputs Docs current: NOW headline for the state of the evening, CHANGELOG entry for 2026-10-13, readable HTML regenerated 2026-10-13 18:38:39 -06:00
RimPLC Run 5 attempt 6 closed: the food store carved inside the main store, a dumping zone, time stopped while she plans, shutdown on the owner's word 2026-10-14 02:56:23 -06:00
src Run 5 attempt 6 closed: the food store carved inside the main store, a dumping zone, time stopped while she plans, shutdown on the owner's word 2026-10-14 02:56:23 -06:00
stream Graceful stops for the two bridge clients: a flag read between turns, the socket closed, services.py waits up to 90 s before it kills -- a hard kill mid-request crashed the game (RimBridge GabpServer 'Connection is not active' on a thread-pool task, fatal on the 1.7 engine; run 5, 02:00:28; owner: 'major error rimworld game crashed!') 2026-10-14 02:04:23 -06:00
tools Run 5 mod pass: storage_room slides its box off rock or mines what is left and reports a standing plan, camp x z leashed to 12 cells of the supplies, shelter searches 40 cells from the planned room, new haul and cancel commands for the owner's standing orders, sensors.json on real time while the game is held, build.ps1 for 1.7; toolbox: haul/cancel listed, hauled-style marks need the haul ok, the owner-message rung names the tools (owner: "she never resstarted the steream and new game with all the complete update of all fixes that u need to finish" / "did you fix everything?") 2026-10-14 00:51:28 -06:00
training Multipass check: same data-side ids ignored as the vocoder warm start 2026-10-13 16:49:28 -06:00
windows RimWorld 1.7 unstable: bridge reads the new Logs/Player.log format, stream finds RimWorld.exe and the GLFW window, the switch closes the debug log and shows the main menu, Unity knows it is a temporary beta; model READMEs document every tool, emotion and speech-act designator 2026-10-12 20:09:08 -06:00
.editorconfig Build Rimrooms 0.1.0 foundation and scoped RimSort package tooling 2026-09-28 02:48:09 -06:00
.gitattributes Voice A2: ChatGPT's preparation work plus the lead review 2026-10-12 00:26:37 -06:00
.gitignore Crashlanded camp + PLC audit fixes: unforbid / chop / shelter / stockpile_camp mod commands, explore no longer digs far from the crew, start kind recorded, meat counts as food, mechs/insects/manhunters count as threats, 3rd identical tool call refused, ladder latches and chain fixes, a recruit rung 2026-10-13 00:07:01 -06:00
AGENTS.md Rimrooms: RimWorld 1.7 content folder (1.6 and 1.7 both load 1.7/), docs, tools and scripts repointed to 1.7, RimPLC wiki page and repo exporter 2026-10-12 19:34:09 -06:00
AGENTS1.md Bug-testing session work: new company/custody/order services, voice and autopilot fixes, QA drivers, training screens, mod 0.13.0-dev package 2026-10-10 18:49:53 -06:00
CHANGELOG.md Run 5 attempt 6 closed: the food store carved inside the main store, a dumping zone, time stopped while she plans, shutdown on the owner's word 2026-10-14 02:56:23 -06:00
CONTRIBUTING.md Bug-testing session work: new company/custody/order services, voice and autopilot fixes, QA drivers, training screens, mod 0.13.0-dev package 2026-10-10 18:49:53 -06:00
ForgejoUserSetup.ps1 Adopt Claude Code workflow ledger and publish full-project documentation build-out 2026-09-28 19:44:41 -06:00
global.json Build Rimrooms 0.1.0 foundation and scoped RimSort package tooling 2026-09-28 02:48:09 -06:00
HEYUNITY.md Bug-testing session work: new company/custody/order services, voice and autopilot fixes, QA drivers, training screens, mod 0.13.0-dev package 2026-10-10 18:49:53 -06:00
install-unity-globally.ps1 Adopt Claude Code workflow ledger and publish full-project documentation build-out 2026-09-28 19:44:41 -06:00
install-unity-globally.sh Adopt Claude Code workflow ledger and publish full-project documentation build-out 2026-09-28 19:44:41 -06:00
LICENSE Build Rimrooms 0.1.0 foundation and scoped RimSort package tooling 2026-09-28 02:48:09 -06:00
NuGet.Config Build Rimrooms 0.1.0 foundation and scoped RimSort package tooling 2026-09-28 02:48:09 -06:00
README.md Rimrooms: RimWorld 1.7 content folder (1.6 and 1.7 both load 1.7/), docs, tools and scripts repointed to 1.7, RimPLC wiki page and repo exporter 2026-10-12 19:34:09 -06:00
Stream Start.cmd The presses live in the Backrooms root: windows/ and linux/, one engine, cascade made current 2026-10-10 00:32:10 -06:00
Stream Stop.cmd The presses live in the Backrooms root: windows/ and linux/, one engine, cascade made current 2026-10-10 00:32:10 -06:00
Unity Plays RimWorld.cmd Bug-testing session work: new company/custody/order services, voice and autopilot fixes, QA drivers, training screens, mod 0.13.0-dev package 2026-10-10 18:49:53 -06:00
UNITY_MEMORY.md Bug-testing session work: new company/custody/order services, voice and autopilot fixes, QA drivers, training screens, mod 0.13.0-dev package 2026-10-10 18:49:53 -06:00

Rimrooms — Async Industries

A RimWorld campaign, being prepared for 1.7 while retaining 1.6. You run a branch office of a company that does contract work in the Backrooms.

Ordinary colony play is untouched. What this adds is an employer, a machine that opens a way into somewhere else, and paperwork about both.

Current development version: 0.13.0-dev. RimWorld 1.7 is the new game target, not the mod's release number. Ludeon's announcement places 1.7 and its Waylith engine on the unstable branch; stable play remains on 1.6. Migration status: the shared physical 1.7/ package content is shared by both versions. No 1.7 runtime or full-profile compatibility result is claimed.


📖 Read the wiki →

Install Requirements, mod manager setup, load order
Your first hour Power, gate, crew, first crossing
The three starts Which opening to pick
Gates and connections The gate, and what fits through it
Beyond the gate Coordinates, bands, what lives there
The company Money, requests, research, staff
Troubleshooting When something refuses
Links Workshop, collection, issues

What it is

  • A gate is an ordinary door you designate. The mod also adds some buildings and items of its own (gate equipment, a records desk, a company journal) beside the ordinary ones.
  • Door width decides what fits: people, then pack animals, then anything.
  • Opening a connection is work an operator does at a console over time — not a button.
  • Everything through it is a coordinate: a saved address you can return to.
  • Things move between visits. Nothing tells you.
  • The company pays into an account. Physical goods stay ordinary RimWorld goods.
  • Your colonists work across a live connection — hauling, building, bills, research, medicine.
  • A branch never dies. Lose everyone and the company arrives, cleans up, and bills you.

Requirements

RimWorld 1.6 or the 1.7 unstable candidate, and nothing else. No other mod and no expansion: this build declares no dependencies at all, so your mod manager will not ask you for anything. The five expansions are each optional, and content that uses one simply is not there without it. A 294-mod load-order list ships as sorting advice, which is not the same thing as a requirement.

See Install.


Building from source

./tools/build.ps1          # restore, compile, package
./tools/stage-mod.ps1      # copy the package to your local mods folder

Needs the .NET SDK and a local, owned RimWorld install. The inspected compiler baseline is 1.6; qualifying 1.7 needs its own reviewed references and runtime results. The build treats warnings as errors and is deterministic — two clean rebuilds produce an identical assembly hash.

Details in BUILDING.md.

Contributing

See CONTRIBUTING.md and the changelog.

Bug reports: open an issue with your RimWorld version, your mod list, and the exact text of any message.

Licence

Original source under MIT. RimWorld is supplied by Ludeon Studios and is not bundled. No other mod's files are included or modified.

Full attribution in credits.