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Merge Lab v1.4.0 Stable
released this
2026-07-21 04:10:58 +00:00 | 2 commits to main since this releaseMerge Lab v1.4.0 — look-safe merging.
This release makes merging safe by default: it will not change how your scene looks,
in Blender or after a normal FBX/glTF export to Unity / VRChat.Fixes (from real-world feedback)
- Name mode is now content-verified. It groups by base name and only merges blocks
that are genuinely identical — including checking the referenced image file. A
brick.001that points at a different texture, or a recoloured.001, is left alone.
This fixes "a merge swapped my textures / made things look different." - Fake-User protection no longer blocks merging. Pinned duplicates now merge onto a
surviving canonical that keeps the pin — imported/pinned files no longer report
"Merged 0" while nothing happens. You never lose a material you pinned. - Collapse Duplicate Slots now defaults ON, so joined meshes get their redundant
material slots tidied in the all-in-one pass. - New advanced Force Merge by Name toggle (off) for the old name-only behaviour.
- Identical generated images now merge safely.
Verified
Behaviour proven byte-for-byte identical on Blender 2.93.0 (Python 3.9.2) and 5.2.0
(Python 3.13.13), including an independent per-face look test (material colour +
image path + UVs unchanged before/after) and a real glTF export before/after.Install
Download
merge_lab.pybelow → Edit ▸ Preferences ▸ Add-ons ▸ Install… → enable
Merge Lab → 3D Viewport N-panel → Merge Lab tab. Single file; Blender 2.93 → 5.x.
See the README for full usage
and cautions.Downloads
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Source code (ZIP)
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Source code (TAR.GZ)
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- Name mode is now content-verified. It groups by base name and only merges blocks