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Texturly 0.10.0 Stable
released this
2026-07-02 03:23:15 +00:00 | 6 commits to main since this releaseTexturly 0.10.0 — baked-texture edge trim.
Highlights:
- Edge trim is now BAKED INTO THE TEXTURE (no geometry added, base mesh untouched). No floating 'metal plate', no see-through gap. What you see in Blender is what you get in Unity / VRChat.
- 'Width' control — thin gold line to thick gold band.
- Clean edges: supersample anti-aliasing (no stair-steps), full corner fills (no scallops / no white band at sharp corners), edge overshoot so trim reaches the mesh edge across UV seams.
- Correctness pass: extension-aware + hardened updater (4.2+), no bake node leaks, Shift+D no longer corrupts trims, base material preserved on rebuild, no orphan pile-up, per-format export, ~300 lines dead code removed, albedo bake captures metal colour.
Install: Blender > Edit > Preferences > Add-ons > Install..., pick Texturly-0.10.0.zip, enable. (Blender 3.6 / 4.2 / 5.x; 5.x verified.)
sha256 (Texturly-0.10.0.zip): 92cd07e985ef33d40c942e8ab97f0dc2bae7d4ab4645e0fccb7b08a793970588
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