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Texturly 0.12.0 Stable
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2026-07-03 01:46:42 +00:00 | 0 commits to main since this releaseTexturly v0.12.0
Blender 2.93 LTS is now a first-class target (down from the old 3.6 floor) — one of the most-recommended VRChat authoring builds. Per-version feature detection loads the path that works on each build: ShaderNodeMix on 3.4+, ShaderNodeMixRGB on 2.93-3.3, scalar mixes from Math nodes everywhere, version-safe image creation, and a startup log of the mix path. 2.93-only sRGB image-save bug fixed.
Trim rebuilt as a 3D distance field baked into UV — uniform band width on any topology (no spikes or scallops on organic meshes), anti-aliased inner edge that stays solid to the mesh edge (no base-bleed gap), butted/trimmed edges stroked hard to the edge. New Hard/Soft edge toggle per trim. Per-layer PBR: base and each trim keep independent colour / metallic / roughness / emission.
Unity/VRChat export: 'Bake for Unity' flattens trim to baked textures (albedo / metallic / roughness / emission, metals captured correctly) plus a plain Principled material; 'Export for Unity' writes FBX + glTF and every texture into the export folder; Export Scope picks selected object(s) or the whole project, driving both bake and export.
Verified on real Blender 2.93.0 (34/34 E2E) and 5.1.2 (12/12).
Install: download Texturly-0.12.0.zip and install via Blender Preferences > Add-ons > Install. sha256: 0bbd992f9ba49a9920ce39714c4b77838e0e683db62da478904674a2e29e6938
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Texturly 0.11.0 Stable
released this
2026-07-02 04:55:49 +00:00 | 3 commits to main since this releaseTexturly 0.11.0 — real Blender 2.93 support.
2.93 LTS (a top-recommended Blender for VRChat authoring) is now a first-class target — the plugin feature-detects per Blender version and loads what works there:
- Edge-trim material uses the unified Mix node on Blender 3.4+, and falls back to the classic MixRGB on 2.93-3.3. Scalar channels are built from Math nodes (present on every version).
- Verified on real Blender 2.93.18 AND 5.1.2 — the baked-texture trim + PBR bake pipeline runs identically on both.
Supported: Blender 2.93 LTS -> 3.x -> 4.2 LTS -> 5.x.
IMPORTANT — updating: after installing a new version, RESTART Blender. Python add-ons keep the old code in memory until a restart, so reinstalling over a running Blender (or just opening a new file) won't load the update. The built-in updater (Preferences > Add-ons > Texturly > Check for Updates > Download & Install) does the swap and reminds you to restart.
Install: Blender > Edit > Preferences > Add-ons > Install..., pick Texturly-0.11.0.zip, enable, then restart Blender.
sha256 (Texturly-0.11.0.zip): c709dc4097d40d0041e0319b0a8d02d41e927e37d061b23d1d62fe98c3767064
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Texturly 0.10.0 Stable
released this
2026-07-02 03:23:15 +00:00 | 6 commits to main since this releaseTexturly 0.10.0 — baked-texture edge trim.
Highlights:
- Edge trim is now BAKED INTO THE TEXTURE (no geometry added, base mesh untouched). No floating 'metal plate', no see-through gap. What you see in Blender is what you get in Unity / VRChat.
- 'Width' control — thin gold line to thick gold band.
- Clean edges: supersample anti-aliasing (no stair-steps), full corner fills (no scallops / no white band at sharp corners), edge overshoot so trim reaches the mesh edge across UV seams.
- Correctness pass: extension-aware + hardened updater (4.2+), no bake node leaks, Shift+D no longer corrupts trims, base material preserved on rebuild, no orphan pile-up, per-format export, ~300 lines dead code removed, albedo bake captures metal colour.
Install: Blender > Edit > Preferences > Add-ons > Install..., pick Texturly-0.10.0.zip, enable. (Blender 3.6 / 4.2 / 5.x; 5.x verified.)
sha256 (Texturly-0.10.0.zip): 92cd07e985ef33d40c942e8ab97f0dc2bae7d4ab4645e0fccb7b08a793970588
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Texturly 0.9.3 Stable
released this
2026-07-01 22:55:56 +00:00 | 9 commits to main since this releaseTexturly 0.9.3
Drop in
Texturly-0.9.3.zip, or use the in-app update banner.Fixed
- Corner gap in the wrapped trim band is closed. A trimmed edge borders two faces, so the trim wraps onto both (e.g. a gold band on the front + a band wrapping onto the depth/side). At a corner (like an arch apex) those two wrapped bands sit on different faces, and nothing was joining them — leaving a notch. Trim now caps across faces at every shared corner, so the wrapped band stays continuous. Still bounded (no spikes), and flat single-face trim is unchanged.
Verified
Factory-startup on Blender 5.1.2, 4/4 — 3D arch (front outline trimmed) gets clean cross-face corner caps; single-face octagon unchanged with no inward spike. Confirmed with before/after renders of the arch apex.
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Texturly 0.9.2 Stable
released this
2026-07-01 22:25:25 +00:00 | 12 commits to main since this releaseTexturly 0.9.2
Drop
Texturly-0.9.2.zipinto Blender, or click the update banner if you're on 0.9.x.Fixed
- No more corner spikes. On sharp corners (arch apexes, springlines) the square-corner fill was overshooting and stabbing a thin spike into the interior. Both corner styles are now bounded: Square corners stay square (clamped so they can't spike), Mitred corners join at a clean angle. The trim band keeps a constant width around every corner, gentle or sharp.
Verified
Factory-startup on Blender 5.1.2, 5/5 — front-view renders of a sharp arch outline in both Square and Mitred: clean constant-width band, no spikes; stacked square + mitre still coexist untouched.
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Texturly 0.9.1 Stable
released this
2026-07-01 20:36:29 +00:00 | 15 commits to main since this releaseTexturly 0.9.1
Drop
Texturly-0.9.1.zipinto Blender and enable it — or if you're on 0.9.0, just click the update banner. Two trim fixes:Fixed
- Corner seams — trim strips now close cleanly where edges meet. No more dark triangular notch at each corner. Square corners run the strips full-length into a solid blocky corner; Mitred corners join at a clean angle. Both are gap-free and hold up on arches, rings, n-gons and low-poly.
- Stacking trims no longer corrupts the object — you can now put a square trim and a mitred trim (or any mix) on the same object. Adding a new trim only ever targets the shape's own edges, so it never grabs a previous trim's geometry and never changes the trims already there.
Verified
Factory-startup on Blender 5.1.2, 7/7: square + mitred corner builds, two trims (square + mitre) coexisting on one object with the first left untouched, and the new-trim edge filter. Rendered-confirmed clean corners.
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Texturly 0.9.0 Stable
released this
2026-07-01 20:06:04 +00:00 | 22 commits to main since this releaseTexturly 0.9.0
Drop
Texturly-0.9.0.zipinto Blender (Edit → Preferences → Add-ons → Install…) and enable it — no unzip needed. Works on Blender 3.6 LTS, 4.2 LTS, and 5.x.Already on an older Texturly? You don't need to reinstall by hand anymore. This version adds a built-in update checker (see below) — from now on Texturly tells you when there's a newer release and installs it for you.
What's new
Rebuilt edge-trim engine — now works on ANY geometry.
The old trim was face-based and fell apart on arches, n-gons and complex meshes (it left weird radial "spider" slivers instead of a clean line, and could facet smooth surfaces). Trim is now an additive ribbon that follows each selected edge directly, so it behaves identically on cubes, arches, n-gon panels, curved low-poly and messy meshes like Suzanne. It never touches your base mesh — base color, base material, corners and smooth shading all stay exactly as they were. Square butt ends by default, filled miter corners optional, plus depth (raise/recess). Stack as many trims as you want and remove them individually.Built-in auto-update checker (Forgejo-backed).
Texturly checks git.unityailab.com for newer releases. When one exists you get an update banner in the Material panel — click Download & Install and it pulls the release zip, installs it over the top, and a restart finishes the swap. No more hunting the zip and reinstalling by hand. There's a Check for updates on startup toggle in the add-on preferences (on by default); the check is anonymous and non-blocking.Verified
Live + factory-startup on Blender 5.1.2: n-gon arch (clean ribbons, base intact), smooth sphere ring (stays smooth), Suzanne (clean), stackable add/remove, drop-in install, updater reaches Forgejo. 15/15 clean-install checks.
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Texturly 0.8.1 Stable
released this
2026-07-01 17:35:49 +00:00 | 26 commits to main since this releaseTexturly 0.8.1 — patch: cleaner trim shading.
Install
Edit > Preferences > Add-ons > Install from Disk... > Texturly-0.8.1.zip > enable.
Fixes
- No more black line at trim seams (welds + recalculates normals on the new trim geometry).
- Trim no longer facets smooth meshes: a smooth sphere stays smooth, a flat cube stays flat (the trim keeps the object's original shading).
Includes everything from 0.8.0 (stackable trims, gold/real-material edge trim, 24 presets, patterns, PBR bake, Export for Unity). GPL-3.0-or-later.
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Texturly 0.8.0 Stable
released this
2026-07-01 10:45:58 +00:00 | 29 commits to main since this releaseTexturly 0.8.0 — quick materials, stackable edge trim, and textures for VRChat worlds (Blender 3.6 / 4.2 / 5.x).
Install
Edit > Preferences > Add-ons > Install from Disk... > pick Texturly-0.8.0.zip > enable Texturly. Panel: 3D View > Sidebar (N) > Texturly tab.
New in 0.8.0
- STACKABLE TRIMS: Add Trim now adds a new trim instead of overriding — put gold on one set of edges, silver on another, etc. A trim list on the object shows every trim with a per-item remove (X), plus Remove All. Each trim keeps its own edges, material, thickness, depth and style, and rebuilds cleanly.
Also
- Gold (or any real material / solid colour) edge trim with its own reflectivity/roughness/glow; full-length square strips (corners kept) or angled miter; flat or chamfer; raise/recess depth.
- Keep the base untouched (trim only) or apply base + trim together.
- 24 material presets + procedural patterns; PBR bake set; Export for Unity (FBX + glTF).
GPL-3.0-or-later. Unity/VRChat export-safe (bake procedural patterns before export).
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Texturly 0.7.1 Stable
released this
2026-07-01 10:30:08 +00:00 | 34 commits to main since this releaseTexturly 0.7.1 — quick materials, edge trim, and textures for VRChat worlds (Blender 3.6 / 4.2 / 5.x).
Install
Edit > Preferences > Add-ons > Install from Disk... > pick Texturly-0.7.1.zip > enable Texturly. Panel: 3D View > Sidebar (N) > Texturly tab.
Highlights
- Gold (or any real material) edge trim — Trim material (Gold/Silver/Chrome/... or a solid Custom colour with its own reflectivity/roughness/glow), thickness + depth, on Auto / Selected / Sharp / Seam / Boundary edges.
- Full-length square strips (corners kept) or angled miter; flat or chamfer style.
- Keep the base untouched (trim only) OR apply base + trim in one step.
- 24 material presets (concrete -> gold -> marble -> neon ...) + procedural patterns (checker/brick/noise/wood/voronoi/...).
- Bake PBR maps (diffuse/roughness/metallic/normal/emission/AO) and Export for Unity (FBX + glTF).
GPL-3.0-or-later. Unity/VRChat export-safe (bake procedural patterns before export).
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